Marauder Uprising: Alliance Challenge
The Alliance Challenge is an exciting new feature within the Marauder Uprising event.
It’s your chance to work together with your Alliance to summon and defeat Marauder Stronghold on the world map, unlocking valuable rewards!
How the Event Works
The Alliance Challenge is a time-limited event that starts alongside the Marauder Uprising Commander event, but it stays locked until your Alliance meets specific requirements.
Your Alliance must complete a set number of personal challenges (e.g., members defeating a number of Marauders at a required difficulty).
When the requirements are met, Alliance leaders (Rank 4 and Rank 5 players) receive an in-game report letting them know they can now summon the first Marauder Stronghold
Also, you need to select your personal event difficulty. Without this step, you won’t be able to participate in the Alliance Challenge.
Summoning Marauder Stronghold
Summoning is done by Alliance leaders (Rank 4 and Rank 5 players), and it doesn't require Stamina.
Once summoned:
The Marauder Stronghold appears on the world map in the closest available location to the Alliance member who initiated the summon and it is visible to all members.
Alliance members get a message in the Alliance chat that a Marauder Stronghold has been summoned.
The Marauder Stronghold stays active for a limited time (30 minutes).
Alliances must defeat lower-level Marauder Strongholds first before summoning higher-level ones.
Example: Defeat Marauder Stronghold Level 1 → Unlock & summon Marauder Stronghold Level 2.
Summoning is only possible during the active period of the event. It can’t be done during the announcement or claim period.
Attacking Marauder Stronghold
Marauder Stronghold can be attacked by each member of the Alliance.
Solo Attacks:
Have a limited number of attacks per player (maximum 5 per Marauder Stronghold level for each player).
Each march costs 3,000 Stamina.
Rally Attacks:
Allow multiple members to join forces (more effective against higher-level Strongholds).
Each participant uses 6,000 Stamina.
Players can launch multiple rallies and solo marches simultaneously to maximize damage.
The Alliance needs to reduce the HP of the Marauder Stronghold to zero before the countdown ends. If the Marauder Stronghold isn’t defeated in time, it will vanish from the map, and the Alliance will lose the chance to earn the rewards.
All attacks on the Marauder Stronghold are always considered victories, no matter the number of Troops lost. However, injured Troops will be sent to the Hospital up to its capacity, and any excess injured Troops beyond that will be lost.
If a player leaves the Alliance during the battle:
The damage they already dealt will remain counted, but they won’t be able to attack the Marauder Stronghold further.
If they rejoin the same Alliance, they can resume attacking, and their new damage will be added.
If they join a different Alliance, they won’t be able to attack the Marauder Stronghold at all.
Defeating Marauder Stronghold
If the Marauder Stronghold is defeated before the timer expires:
Rewards are granted to all participating Alliance members for defeating the Marauder Stronghold based on their damage (shown on the Leaderboard) at the end of the event in the Claim phase
The Alliance can then summon the next-level Stronghold if requirements are met.
If the Marauder Stronghold is NOT defeated before the timer expires:
Rewards are not granted for that Stronghold.
The Stronghold disappears, and the Alliance cannot summon another in the current edition of the event. They’ll have a chance to give their best shot next time.
Key Rules & Notes
Communicate with your Alliance to time attacks and rallies for maximum damage.
Watch the timer and don’t leave attacks too late. The Marauder Stronghold must be defeated before it despawns.
Complete personal challenges. Your Alliance must first meet the unlock requirements by finishing personal Marauder Uprising tasks.
The Alliance Challenge is the ultimate test of teamwork. Plan smart, fight hard, and prove your Alliance is unstoppable.
Good luck, Commanders!
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