New Events
This guide covers the latest major event systems introduced to War and Peace: American Civil War. These events feature entirely new mechanics, from card-flipping mini-games to massive, region-spanning faction warfare.
1. Divided Nation (Faction Warfare)
A massive 9-day campaign where the entire player base splits into two factions: the Union and the Confederacy, to fight for control over 7 shifting regions on a dedicated campaign map.

Requirement: You must be at least Fort Level 20 to participate.
Enlistment: Before the war begins, you must pledge allegiance to a faction and set your Defensive Garrison. This choice is permanent for the duration of the event.
Zero Casualties: Battles are instant and purely tactical. Win or lose, troops used in this event will not be injured or killed in your main game.
Combat Mechanics: Attacks cost Marching Orders (obtained via Daily Tasks and the event shop). Matchmaking is based on Combat Power, and normal world-map buffs (Alliance, Research, Fort bonuses) do not apply—only Commander Skills, Talents, and Equipment matter.
Determination Bonus: To keep the war balanced, if one faction has significantly fewer players, they receive a "Determination" multiplier to the Campaign Points they earn per victory.
Scoring & Rewards
Campaign Points (Faction): Determines which faction captures a region when its timer expires. You must score at least 1 Campaign Point in a region to claim its Capture Reward.
Valor Points (Solo): Progresses your personal milestone track. You earn +6 to +16 for a victory (based on power difference) and +2 for a defeat.
The Finale: The faction that controls the most regions at the end of the event wins the Spoils of War. The opposing faction receives the Veteran's Pension.
2. War Archives
A premier collection event where you hunt down historical Fragments to complete themed Sets and unlock immense rewards.

The Flow: Earn Archive Boxes -> Open them for Fragments -> Complete Sets (8 Fragments per set) -> Complete the Archive (9 Sets total).
Rarities: Fragments range from Common (White) to Legendary (Orange). If you are missing a piece in a Set, the color tint of the empty slot tells you what rarity you need to find.
Duplicate Protection (Pigments): If you pull a Fragment you already own, it is automatically converted into Restoration Pigments. You can spend these Pigments in the Archive's Shop to buy specific rarity boxes.
⚠️ CRITICAL: How to Open Archive Boxes Archive Boxes are not opened from the event screen! When you earn a box, you must go to your Items Inventory > Special tab, locate the box, and open it there. The Fragments will then be automatically applied to your Archive.
3. Alliance Mobilization
A highly coordinated Alliance event where members select and complete specific tasks from a shared mission board to earn points and climb global leaderboards.

Mission Attempts: You get 10 attempts daily (9 free + 1 via video ad). You can buy up to 10 more paid attempts per event using Gold. Free attempts reset daily at 00:00 UTC; unused free attempts do not carry over.
Exclusive Missions: Every player receives two personal missions daily that offer massive 120% and 200% point bonuses. Only you can see and complete these.
Customizable Rewards: Reaching specific personal point thresholds unlocks special milestone slots where you get to choose your reward from a predefined list.
⚠️ Alliance Mobilization Rules:
One at a time: You can only hold one mission at a time. Canceling a mission via the "Give Up" button still consumes one of your daily attempts.
Personal Minimum: You must score at least 1 personal point to be eligible for any Alliance milestone rewards.
Roster Lock: Points earned for an Alliance stay with that Alliance. If you leave your Alliance mid-event, you instantly forfeit all Alliance milestones and leaderboard rewards, even if you rejoin later.
4. Fortune Teller
A push-your-luck mini-game where you spend Carnival Tickets to flip cards, hunt for multipliers, and uncover your chosen Grand Prize.

The Wish Reward: At the start of a round, you select your "Wish Reward" from a list of premium items. This item is then hidden among 10 face-down cards on the board.
Flip Costs: Every card you flip on the same board costs progressively more Carnival Tickets. (Tickets are earned via Daily Tasks or the Shop).
Multipliers: If you flip a Multiplier card, it applies to the very next card you flip. Multipliers can stack if you draw them back-to-back, and they even carry over if you reset the board!
Resetting the Board: You can reset the board manually at any time to shuffle a new Wish Reward, or it will reset automatically once you successfully find your Wish. Resetting returns the flip cost back to 1 Ticket.
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Our battlefields are constantly evolving, and high command is always preparing new operations to test your strategic grit.
Keep your forces trained, your alliances tight, and your eyes on the horizon: there are many more exciting events, epic challenges, and exclusive spoils always on the way. Rally your troops, Commander, the war is just getting started!
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